Gamified Landscapes
Video game made in Unity
2020
This project disentangles the relationship between gamification
and landscape transformation seen in recent afforestation efforts
in Northern China. After decades of state-sponsored tree planting
projects designed to combat desertification in the country, Alipay (a
financial services subsidiary company of Alibaba) introduced a gamified
add-on to their popular mobile payment app that fundamentally
transformed the method of tree planting in the region. Known
as Alipay Ant Forest, the add-on allows users to plant real trees in
exchange for green transactions performed on the app. “Low carbon”
activities are rewarded with green energy points, which roughly
correspond to the carbon offset by the activity in question. These
points are used to cultivate virtual trees, which can be transformed
into a real tree planted in the desert when enough points have
been gathered.
Despite the rosy marketing, this research reveals
a more complicated situation on the ground. Legitimate activities
on the app are restricted to a narrow set of consumerist activities
that primarily serve to increase the company’s bottom line, while
only being marginally sustainable (no straw at Starbucks, please!).
Furthermore, research has shown such tree planting projects to actually
increase desertification, due to a depletion of the watertable.
Rejecting gamification, this project looks to competitive Esports
networks, as well as a speculative monetary policy known as carbon
quantitative easing, to propose an alternative decentralized gaming
network that couples play with decarbonization, in line with the ecological
affordances of the region.