Gamespace Odyssey: Notes on the Procedural Transformation of Athens
Design Academy Eindhoven Master’s thesis, cum laude
Procedural building generator modified from Youtuber Kammerbild
2022
This thesis attends to a recent paradigm shift in digital design
workflows known as procedural generation. In a procedural workflow,
designers do not model elements directly, but rather create
systems of rules (AKA procedures) for the production of said models.
While this distinction may appear technical, it represents a
profound transformation in both the methodological and ontological
understandings of digital objects and environments.
The thesis attempts to develop a more expansive understanding
of procedural design, one not limited to the computer but also
including design processes in the “real world.” To do so, the city
of Athens is taken as a case study. The thesis draws parallels between
the postwar “procedural” architectural transformation of
the city and the algorithmically-generated city of ancient Athens in
the popular video game franchise Assassins Creed: Odyssey. This
research attempts to situate proceduralism along a broader time
scale, defined more as an ethic than a computational methodology.
To complement the written thesis, a procedural system was developed
to produce a wide range of procedurally-generated cityscapes,
blending ancient Greek architectural forms with Airbnb interiors, the
platform behind the most recent procedural transformation of the
city. The system adopted was modified from the procedural building
generator first created by Kammerbild.